The Ultimate Game Boy Talk [slides]

The Game Boy is turning 30. To celebrate this, I’m releasing the slides of my “Ultimate Game Boy Talk”, which you may use freely. (Please give credit & point me to derived content.)
Some Assembly Required
The Game Boy is turning 30. To celebrate this, I’m releasing the slides of my “Ultimate Game Boy Talk”, which you may use freely. (Please give credit & point me to derived content.)
This is the video recording of “The Ultimate Game Boy Talk” at 33C3.
I will present “The Ultimate Game Boy Talk” at the 33rd Chaos Communication Congress in Hamburg later in December.
Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” image to disk, which will then be sent to the ROM chip factory.